History Of Computer Games Essay About Myself
This approach to widely surveying classic games clearly had an impact on him, and influenced the games that he likes now.
Like seemingly every kid his age, he loves Minecraft. No surprises there.
But he also loves brutally difficult games that challenge gamers 2–3 times his age, and he’s frighteningly good at them. His favorites usually borrow characteristics from roguelikes: procedurally-generated levels, permanent death, no save points.
One of his favorite games is Spelunky, easily one of the most difficult games I’ve ever played. Paste Magazine called it “a game with ‘hard’ carved into its very being.” I’ve never beaten it. I will probably never beat it.
A month after his eighth birthday, he beat Spelunky on his own.
But Spelunky isn’t like other games. Eliot may have beaten the game, but there’s a second, much harder ending — by going to Hell.
Tom Francis explains:
“To complete Spelunky, you just have to survive 15 randomly generated levels and then trick the final boss into killing itself. To get to hell, though, you have to perform a series of specific rituals in a specific order, using unique objects that crop up in different places each time, and then defeat the boss in a particularly audacious way to use his death as a stepping stone to the underworld.”
It’s one of the most difficult feats in gaming. I only know a couple people who have done it. For Tom Francis, it was “the hardest thing I’ve ever managed in a video game… It only took 41 minutes, but it took me hundreds of hours of play — and about 3,000 deaths — to learn how to do those 41 minutes.”
Three months ago, Eliot beat Spelunky the hard way. The game’s creator, Derek Yu, thinks he may be the youngest person to have done it.
After beating Spelunky, Eliot was ready for a new challenge. He asked me to buy him a new game he found through YouTube — Nuclear Throne, Vlambeer’s action roguelike-like known for its relentless difficulty. A week later:
Nuclear Throne, like many indie games developed by a tiny team, has a very old-school aesthetic:
And this, for me, is the most interesting impact of the experiment.
Eliot’s early exposure to games with limited graphics inoculated him from the flashy, hyper-realistic graphics found in today’s AAA games. He can appreciate retro graphics on its own terms, and focus on the gameplay.
The lo-fi graphics in games like VVVVVV, FTL, or Cave Story might turn off other kids his age, but like me, he’s drawn to them.
My hope is that this experiment instilled a life-long appreciation for smaller, weirder, more intimate games in him.
Essay A History of Video Game Development
1889 Words8 Pages
Video games are an ever-growing franchise that is constantly undergoing change. Ever since the dawn of video games, new consoles, games, developers, and teams have come together, fallen apart, triumphed, and failed. What is it that has allowed some to thrive where others failed? Several different factors have changed and influenced the world of gaming, including the history that is continuously being written, the people who have built the games behind the scenes, and, of course, the actual video games themselves. Numerous video games have been more successful than others, but identifying what components set the successful apart from the unsuccessful is something definitely worth observing.
To find an answer to this statement, one…show more content…
Although, seeing as video games are increasingly popular today, not everyone met as unfortunate of a fate. Today, many could credit this to the video game development corporation known as Atari, which arose in 1972 and continuously flourished until about 1982. In 1972, Atari came out with PONG, the first electronic arcade game, and it was an enormous accomplishment that exploded into what is now called the electronic gaming revolution. As time passed, Atari managed to triumph over its competition time and time again, but that is not to say that each of the failed corporations did not feature something that is used today. In fact, a couple of the failed organizations contributed something original to what is common today. For instance, Fairchild Camera and Instrument creating the first system that could play several different games, rather than just one. Another aforementioned group, RCA, was the first to produce and utilize keypad controllers instead of paddles or joysticks. Other consoles that came along, such as Intellivision and Vectrex, sported better graphics than the Atari’s consoles and games, but they still did not manage to gross the amount of money that Atari did because Atari was still on top of collecting all of the most entertaining and enjoyable games of their time. Keep in mind what attracted the masses to video games in the past: fun and addictive gameplay, not how good they looked. Now that the principal eras of gaming have been